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Future Technologies at Integrate, Sydney 2018

Last week, the team at Vision One visited Integrate in Sydney to learn more about the innovative range of upcoming technologies for the audio visual and information technology industry.

We checked in with our usual favourites and browsed through everything from holographic imaging technology to larger-than-life indoor and outdoor signage panel displays. Our pals at Quantum Sphere showed off their new Kaptivo Whiteboard Camera while the guys at Epson blew us away with their new range of lasers and and LightScene projectors.

The big take-aways from this year? Lamps are slowly disappearing from projectors, pixel pitches are smaller than ever, and if your conferencing and collaboration solution doesn’t play nice with every software platform, you’re in for a world of trouble!

Take a look at some of the highlights in the video walkthrough above!

10 Things Every Touchscreen Buyer Should Know

10 Things Every Touchscreen Buyer Should Know

via @iBoardTouch:

Just like with purchasing a house, buying a touchscreen can be a daunting task for first time buyers. Buyers do not necessarily know the right questions to ask, which is why we have broken down 10 things every touchscreen buyer should know.

1. Do your prep

It pays to think about what you need before you start researching potential solutions. The choice of models, feature-sets and specifications can be overwhelming if you don’t have an idea of what you need. Ask yourself questions about the spaces in which the screens will be used. How many classrooms or other spaces require screens? What is the size of each room? How many students per class? Do you need some to be mobile? If so, where will they be used? And what will they need to connect to?

2. Evaluate the technology

You will be able to get plenty of information from brochures and spec sheets, but nothing beats seeing products in action. Watch demo video clips or even get hands-on – download trial software. Take the time to try it out yourself.  Why not take some teachers and students along to your supplier’s demo centre to assess the model or request the product is brought to you.

3. Screen size

You want all content displayed on the screen to be clear and legible to all your class wherever they’re sitting so it’s essential to have the right size of screen for the size of space. Touch screens are available up to 105-inch in size so there’s going to be a size to suit all spaces. Don’t be afraid to ask a trusted supplier to advise you on the optimal size for your room. Remember, touch screens can easily be moved when mounted on a trolley and are bright enough to be used in a variety of spaces such as libraries, staff rooms or the assembly hall.

4. Not all panels are equal

While touch screens may look similar, the panel inside varies hugely in terms of quality and reliability so be sure to ask: ‘What is the panel grade?’ and ‘What is the panel failure rate?’

There are different grades of panel from B to A++ with A++ the best quality. To achieve top grade, the panel should have virtually no flaws such as dark or light spots, light leakage round the edges or other blemishes, which affect the quality and uniformity of the image reproduction. The lower the grade, the more flaws are permitted. The highest-grade panels tend to be more reliable and have lower failure rates. Less than 1% failure rate is very low so ideal; 2-4% is mid and 5-9% is high and 10% and above is a very high failure rate.

5. Display quality

Other factors affect how well content displays including the resolution of the screen. The higher the resolution, the more detail can be displayed, which helps to ensure even tiny text and numbers, minute details and subtleties in colour and shade are clear. Full HD or 1080p is sufficient for screens up to 65-inch while 4K is ideal for anything above this. A key component for computers with a 4K Screen within a classroom are graphics card – look for these bundled with the screen. With content likely to become more high resolution over the long life of your screen, it makes sense to future-proof (see 10 below) so opt for 4K now.

6. Multi-touch interaction

Touch screen models use a variety of touch technologies. Most now support multi-touch of 2, 4, 6, 10 or 32 simultaneous touches. Two is the minimum needed to pinch, zoom, double-tap etc. – the touch gestures we’re all used to from our smartphones and tablets. Four is the minimum you’ll need if two people are to use the screen at the same time. If your screen will be used as a touch table, opt for as many touches as possible so students can work together in groups around the device. Multi-touch is not the same as multi-user so ensure you test this in a demo. Don’t forget, there are also other ways to interact with your touch display from tablets or laptops using software like DigiClass to connect up to 40 iOS, Android and Windows devices wirelessly. 

7. Connectivity

Remember, when connecting the screen with tablets, you want bi-directional connection so you can not only share the contents of the tablet on the big screen, but also have the students see what’s on the large screen on their tablet, annotate it and save it. Apple TV won’t do this with iPads, but software like DigiClass will and depending on your bundle may be free with your screen.

Another key aspect to look for is built-in WiFi. The ability for the screen to act as a WiFi hotspot and an Ethernet hard-wired connection (RJ45) if your WiFi isn’t that great, as well as ports for USB, HDMI, microphones and RS232 if you have a room control system.

 8. Software

You want to be free to use the software of your choosing in your school, college, university or office so make sure there is nothing to restrict that choice. You will however, definitely need tools that provide flawless whiteboarding and the ability to annotate and connect to tablets and use them as voting handsets or as cameras/visualisers. School users will also be glad of tools that make your lives easier, like the ability to open native Smart and Promethean files so there’s no need to recreate all those lessons you’ve accumulated.

Software can sound good but be disappointing in use so the best way to assess the software provided is to download a trail version and try it out yourself.

9. Features that support your method of teaching and presenting

Video-conferencing and screen recording are fantastic tools for connecting to other schools and organisations, enabling students or teachers to connect in from home, another classroom, school or anywhere they happen to be. iBT’s screen record built-in to IWBpro is also a great way to create revision resources for your students and prepare materials for use in flipped and active learning. A long cabled webcam can also be invaluable for use as a standard video camera which can be incorporated with our ‘visualizer tool’ to project the image from the camera on the screen.

10. Future proofing

Your new touch screen will have a much longer life than your old projector and whiteboard. Today’s touch screens will typically still be working at full brightness in ten years time so it makes sense to not only consider what you need today, but what your teachers and students will need in the future. Choosing a solution with MS windows compatibility and Android will be vital. Get the best of both worlds with quick access to apps for use on the screen at the click of a button. Apps will become an important tool in the digital classroom of the (near) future so ensure your front-of-class screen has Android for complete versatility.

In the end purchasing a touch screen is like making any other big purchase. It requires research and thought. Whether you are a first time buyer or looking to upgrade your exisiting touchscreen, make sure you take in to account the 10 Things Every Touchscreen Buyer Should Know.

Art and Interactivity Painting a New Digital Signage Experience

Art and Interactivity Painting a New Digital Signage Experience

As digital signage is an inherently visual medium, graphics and animations are increasingly used to visualize data from business applications or other feeds. In fulfilling its capability to improve branding or the ambiance and vitality at a location, content as art is emerging, and art through interactivity is providing an engaging and immersive experience.

Data Visualization is especially well suited to customer-facing applications such as retail, food services, trade show or promotional exhibits, hospitality and sporting events, education and in corporate communications, where there is dwell time and value in viewer engagement.

“The growing infatuation around the creation and visualization of data within our always-on world has given technologists, designers and artists an evergreen input to deliver something unique, beautiful and relevant to the audience,” said Wade Forst, senior director of emerging experiences at Razorfish. “The art of data is a necessity to both illustrate trends and to ground the abstract into a tangible and engaging medium. Since 90 percent of the world’s data has been created over the last two years, we are just beginning to understand how to express this new language and medium.”

But it’s not just data from the rapidly growing wellspring of information people are calling the Internet of Things that can be used to create new and novel experiences via digital signage.

“The inclusion of user-generated content has made the Internet richer and has made social media one of the most widely used forms of communications globally,” said Marcos Terenzio, director of digital creative experience at Shikatani Lacroix Design. “As the lines continue to fade that separate digital experiences online and at location, we have also seen a significant increase in user-generated at-location content … Entertainment, music and art all make up content that has the power to affect emotional connection. Digital communication has allowed traditional content like art to be delivered to more canvases quickly and more widely.”

And the fact that the information is being presented in a novel way can make it stand out even more in a world where on-screen content delivery is becoming more commonplace.

“People are accustomed to being presented with information and data and often have expectations about how it is delivered,” said Matt Arnold, lead engineer for Second Story, part of SapientNitro. “Displays which employ an unusual or even artistic approach to displaying information can have an emotional effect on viewers, resulting in a more impactful and lasting experience.”

In some creative use-cases, Arnold said, information can be delivered to viewers in an ambient way that “envelops” them without their explicit awareness.

“If you want to engage an audience through displays, you first must recognize that the display canvass is only a small part of a wider context of information that they are witnessing. When they are idle, the displays which blend into the environment and provide an ambient layer of story and information have more impact than those that are ‘always on,'” he said. “When content reacts to the presence of viewers or adjusts with the context of their surroundings, it becomes more relevant to viewers. Displays that show the same messaging regardless of their environment can become background ‘noise’ and ignored by your audience.”

The human brain, which makes up only 3 percent of body weight but eats up to 20 percent of body energy, is hardwired to conserve energy wherever possible, said Ed King, vice president of strategy at MaxMedia, and that means it usually takes the path of least resistance.

“When confronted with words, numbers or icons/graphics, the brain always looks for the ‘quick answer.’ By creatively visualizing data, wayfinding and other digital signage, retailers stand a better chance of communicating their message more efficiently and effectively to customers,” he said.

And while digital signage displays are becoming more commonplace in the retail environment, King said, if they’re just being used to show the retailer’s latest TV commercial or to overtly sell to customers while they’re held hostage in the queue, “retailers are missing a huge opportunity to communicate something meaningful.”

“Seventy percent of a human’s sense receptors are in the eyes, and more than 25 percent of the brain is used to process visual data,” he said. “It’s clear that, during the act of shopping, what we see can be a huge determining factor in what we buy. ‘Mood media,’ as we call it at MaxMedia, is highly emotive video content that is designed to reach into the non-conscious brain and emotionally ‘activate’ shoppers and turn them into buyers. This tactic is growing in popularity as more retailers realize that these visceral visuals can help bottom-line results such as selling more, higher-margin items and increasing customer loyalty.”

Doug Bannister, CEO and CTO of Omnivex Corp., said his firm views the digital signage experience as extending beyond just the screens themselves and encompassing the surrounding environment.

“By using real-time data collected from sensors and feeds along with data-triggered content and devices, the viewer can be immersed in an all-encompassing multi-sensory experience,” he said. “Displaying pre-prepared, attractive artwork on digital signs is easily accomplished. Installations that incorporate synchronized area lighting, sounds and images that react to elements such as the movement of viewers, sports scores, temperatures, sunlight or wind, and incorporate the motion of physical objects such as products, patrons or fans can make an art installation truly impactful.

“As long time advocates of real-time data driven dynamic content,” Bannister continued, “we see huge opportunities for impressive and creative installations that make a rich data experience truly come to life. The competition for viewers’ attention is increasingly intense, and expanding one’s view of digital signage beyond merely showing an ad on a screen to marrying data with artists and their creations to establish a unique environment will pay dividends.”

As an example, MaxMedia this year created a window display for AT&T’s flagship store on Michigan Avenue in Chicago as part of a larger competition among all retailers on the city’s famed Magnificent Mile shopping district. The theme for 2015 was in support of the Art Institute of Chicago and featured many masterpieces brought to life on mobile devices.

 

 

With the help of MaxMedia, AT&T was recognized with two awards including the Most Engaging award and the People’s Choice award. Financial outcomes are not disclosed, but the display was a showstopper and compelled many passersby to enter the store and investigate the Samsung devices featured in the display.

In another example, Ontario Lottery and Gaming Corp. is making use of ambient digital signage to create a particular atmosphere and experience for shoppers, according to OLGC Manager of Digital Signage and Game Marketing Michael Tutton. In some of its properties, the lottery makes use of what it calls “ambient” content as part of architectural feature walls, he said. In the entrance to those properties, digital signage screens are situated behind an indoor waterfall in waterproof casings, displaying custom-designed content not aimed at communicating a specific message but rather to simply add color, shape and texture to the waterfall feature.

“This helps define the atmosphere as patrons enter our space. An excellent argument for ‘artistic’ content is that it provides visual relief from incessant marketing messages. It can make it ‘safe’ for customers to look at the screens again. And, if done well, it can provide one more positive layer to the overall customer experience,” Tutton said. “The more exposure someone has to your content the greater the chance they’ll ignore the screen. Having ‘artistic’ or non-marketing content reintroduces customers to your screens, reframing the screens’ purpose in viewers’ eyes. If the content connects with the viewer, it can alter their perception of the property. By showing this type of content customers may see themselves aligned to your values.”

 

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