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Archive for category: #EdTech Articles

Interactive Display Market Worth $15 Billion by 2020

Interactive Display Market Worth $15 Billion by 2020

According to a new market research report “Interactive Display Market by Product (Interactive Kiosk, Whiteboard, Table, Video Wall, Monitor), Application (Retail, Education, Healthcare, Entertainment), Panel-Size (17″ – 32″, 32″- 65″, Above 65″), & Geography – Global Forecast to 2020″, published by MarketsandMarkets, the total interactive display market is expected to reach $14,964.5 Million by 2020, at a CAGR of 12% between 2015 and 2020.

The Interactive Display Market is expected to exhibit high growth in the next five years. There is growing adoption of interactive displays in applications such as retail, hospitality, industrial, healthcare, government/corporate, transportation, education, entertainment, and other applications. The other applications such as residential and, military & defense are using interactive displays to train their personnel.

This report provides a detailed analysis of the overall interactive display market and segments the same on the basis of on product, application, panel size, and geography.

The objective of the research study was to analyze the market trends for each of the industries, growth rates of the various applications (retail, hospitality, industrial, healthcare, government/corporate, transportation, education, entertainment, and others) and the demand comparison of the products in the interactive display market such as interactive kiosks, interactive whiteboards, interactive tables, interactive video walls, and interactive monitors.

Apart from the market segmentation, the report also covers the Porter’s five forces analysis, the market’s value chain with a detailed process flow diagram, and the market dynamics such as drivers, restraints, and opportunities in the overall interactive display market.

This report profiles all major companies involved in the interactive display market such as Samsung Display Co., Ltd. (South Korea), LG Display Co., Ltd. (South Korea), NEC Display Solutions Ltd. (Japan), Elo Touch Solutions, Inc. (U.S.), Planar Systems, Inc. (U.S.), Horizon Display (U.S.), GestureTek, Inc. (Canada), GDS Holdings S.r.l. (Italy), Interactive Touchscreen Solutions, Inc. (U.S.), and Crystal Display Systems (England).

MarketsandMarkets also has a new study, detailing how the global digital signage market is expected to grow at a CAGR of 8.18% between 2015 and 2020, from $14.63 Billion in 2014 to $23.76 Billion in 2020. This report on global market analyzes the digital signage value chain, giving a clear insight into all the major and supporting segments of the industry. The market has been segmented on the basis of type, application, and major geographies (North America, Europe, APAC, and RoW). This report also evaluates market trends and technologies and market dynamics such as drivers, restraints, and opportunities along with the industry’s challenges.

The global market report profiles some of the key technological developments in the recent times. It also profiles some of the leading players in these markets and analyzes their key strategies. The competitive landscape section of the report provides a clear insight into the market share analysis of key industry players.

The major players in global digital signage market include, according to these reports, NEC Display Solutions (Japan), Samsung Electronics Co. Ltd. (South Korea), LG Display Co., Ltd. (South Korea), Sharp Corporation (Japan), Sony Corporation (Japan), Panasonic Corporation (Japan), AU Optronics Corp. (Taiwan.), Planar Systems, Inc. (U.S.), Adflow Networks (Canada), and Omnivex Corporation (Canada).

HTML5 Ushers in Big Advances in Digital Signage Interactivity

HTML5 Ushers in Big Advances in Digital Signage Interactivity

The evolution of digital signage followed quite a linear path to where we are today. We first saw static imagery used for basic signage such as restaurant menus – at the time this was quite a breakthrough. It wasn’t long until video content was part of the mix. Explosive growth of video content was driven by affordable management and authoring tools that were increasingly easy to use. The next step in this evolutionary progression – and we’re already heading down this path — is interactivity.

The single-most important tool driving the next wave of interactive digital signage is HTML5, which opens up near-limitless possibilities for customer engagement. It enables a rich viewing experience that builds on the interactivity popularized by today’s smartphones and tablets. HTML5-authored content takes advantage of touch interactivity, including the ability to tap, swipe, pinch and zoom. This is an important breakthrough, as people are now engaging with signage displays in the same way they interact with their own personal devices. This marks a significant point in the evolution of digital signage. People are no longer viewers of digital signage, they’re participants. The ability of the viewer to self-navigate signage content ensures a highly personalized experience, creating a vital touchpoint between proprietor and customer. They’re engaging directly with the content and as a result their comprehension and retention of the signage increases dramatically. This increased brand engagement is music to marketers’ ears because in most cases deeper brand engagement translates to increased sales.

Beyond the touch interaction described above, HTML5 delivers other extremely rich experiences for applications like the “endless aisle” in retail, powerful wayfinder solutions and real-time social media applications. And what’s especially impressive is that we’ve really just begun to see what HTML5 is capable of. The new generation of media players allows for the use of the flexible HTML5 authoring combined with superior media handling. The new media processors allow for smooth video playback, chroma/luma keying (green screen-type media composition) eliminating the typical “browser” experience with HTML5 video playback. But regardless of what the future holds, it’s clear that HTML5 is changing the way proprietors use digital signage to engage their customers.

 

Rise of the Network Video Wall

Rise of the Network Video Wall

Video walls are becoming increasingly visible in our world. They make big statements, capture attention and promote brands in a unique fashion. Sales and installations of video walls are experiencing record growth as customers seek a new, high-impact approach to digital signage.

This is driving companies to seek video wall solutions that are more powerful, more flexible and yet, like everyone else in the world, they don’t want to break the bank. Unfortunately, the current video wall market is hampered with costly and complicated solutions that all too often turn out to be limited in functionality. It’s time for new approaches to bring simplicity, flexibility and affordability to the video wall market.

The answer to this problem is leveraging standardized PC hardware instead of specialized AV hardware, and taking advantage of networks to simplify delivery. Deploying video walls using PC and LAN infrastructure means less specialized knowledge is required for setup, while also reducing the hardware and support staff needed to deploy large-scale video walls.

There are three different approaches to using the network to stream content to multiple displays within a video wall. The first way is to deliver the entire image to every display on the video wall and then have each display output only the appropriate cropped portion of the content. For example, with a 25-display video wall, all displays receive the entire image, but the player device located at each display crops and outputs only 1/25 of the total image. This approach works well for 1080p and lower resolution, but is not ideal for 4K and higher content because of its high-data requirements.

The second approach lets users pre-split and separately upload the cropped portions of the video. Player devices on each display talk to each other in order to maintain image synchronization. However, this method makes it time-consuming for customers to create content and upload portions to the video wall. It also eliminates many capabilities such as interactive content or real-time feeds.

The third approach to network video wall deployment involves content that is split, cropped, rotated, scaled at the server location. The server only sends the required section of the image to each display. It also uses network bandwidth much more efficiently, while also creating a high-performance and flexible video wall. This way, content is pre-split in real time and customers don’t have to waste valuable time preparing their video wall content.

More and more people are switching to network video walls, not only for cost-savings, but also for the flexibility benefits. Using the network allows for the PC or server to be placed anywhere in the building. Most other solutions require the server to be located right at the video wall, making it difficult to manage in high-traffic areas or hard-to-reach places.

Small zero-client devices can be placed at each display to connect over the network to significantly reduce downtime and allow the server to be located almost anywhere. Customers can even have displays in high-heat or greasy areas such as quick-service restaurants, without worrying about ruining the server.

Utilizing the network to power digital signage enables anyone to centralize the CPU and GPU processing. Previous approaches with network delivery required video walls to maximize the computing power at each display in order to support content and proper image synchronization. When done correctly, network-delivered video walls are more efficient and require much less hardware when computing power is centralized to one PC or server. The server connects to the client devices at each display, meaning all processing is centralized and easily supports stunning 4K content in a low-cost way.

Connecting video walls over the network provides a great range of capabilities for customers, while still remaining simple to manage and deploy. The amazing visual impact video walls have is undeniable. For those seeking simpler, more cost-effective video walls, the rise of solutions that leverage PCs and utilize the network is a very welcome improvement.

Userful Corp. is an industry provider of centralised, interactive display and virtualised desktop software designed to make it simple and affordable for organisations to implement and centrally manage interactive display infrastructure in the post-PC era.

Pizza Hut Turns Boxes Into Movie Projectors

Pizza Hut in Hong Kong has brought movies and pizza together with its new Blockbuster Box Pizza, which can instantly turn into a smartphone-powered LCD projector. Ogilvy Hong Kong spearheaded the creation of the box for Pizza Hut’s new marketing stunt.

The pizza table inside the special Blockbuster boxes features a lens, which can be inserted into the side of the box after the perforated hole is punched out, reported Business Insider.

Once the lens is in place, use a smartphone as the movie source. Place it in the center of the box and the lens will magnify the image from the phone screen and project it onto a wall.

In addition to the LCD projector, the boxes also have a QR code for one of four downloadable movies. The movies’ genres correspond to the box ordered: Slice Night (horror), Anchovy Armageddon (science-fiction), Hot & Ready (romance) and Fully Loaded (action).

Inside Active Learning Classrooms

Video caption: The new Science Teaching and Student Services building at the University of Minnesota will have 10 Active Learning Classrooms. Active Learning Classrooms allow for students to experience a more interactive and conversational educational environment. With round tables for discussion and high-tech accessories for interactivity, these classrooms will service more than 125 class sections this fall.

Technology in Education: A Future Classroom

We’ve all come to learn how impactful technology is on the classroom. Often, when teachers are willing to make the transition, students can develop engaging and responsive habits from learning with technologies.

 

The above video expresses the imagination of its content creator, pointing to a classroom of the future. And believe it or not, this fictitious environment is really not all that far away as you may think!

8 Things to Look for in Today’s Classroom

8 Things to Look for in Today’s Classroom

The integration of technology in education can often offer a strenuous challenge for some adopters. The above graphic illustration outlines 8 things to look for in today’s classroom, paying close attention to the impact that various technologies have on classroom learning.

Having the power at your fingertips

Having the power at your fingertips

An interactive presentation system combines the simplicity of a whiteboard with the power of a computer so a teacher or business person can deliver dynamic lessons or presentations and annotate in realtime. Students or audience members can interact with the system, making it a focal point for collaborative learning or working, especially with the advent of multi-touch technology enabling several people to use it simultaneously.

Interactive displays

The key component of an interactive presentation system is an interactive display, usually either a flat-panel display or an interactive whiteboard (IWB). IWBs contain a short-throw projector that projects content from a connected computer on to a touch-sensitive surface.

Interactive flat panels are large, touch-sensitive screens that display content from a computer or media player which may be built-in via an OPS slot. Traditionally they have used optical sensing technology, but infrared is starting to replace this as it copes better with bright ambient light and requires less maintenance.

Flat panels and IWBs do essentially the same job, so one or more users can interact simultaneously with specialist, interactive software bundled with the device or bought separately. The display may be controlled with a separate panel or via the teacher/presenter’s tablet or smartphone.

As flat panel prices fall 55-65in is becoming the entry-level size, with up to 98in now becoming available. HD resolution is the norm and 4K Ultra HD is becoming common for large displays (84in and over); however, availability of 4K content is limited, and viewers may not notice much difference on any but the largest displays. Toughened glass can increase durability in challenging environments such as schools, while displays made of thin, zero-parallax glass that promises more accuracy of touch are starting to appear.

Multi-touch functionality, enabling several people to touch the screen at once, is becoming popular: anything from 10 to 60 simultaneous touches is possible, although for most applications four to eight is sufficient. Motion sensors and voice-activated operation will also become available in 2015.

Software is increasingly becoming a point of differentiation for vendors, with features including creation and playback of lessons and presentations, in-session collaboration, handwriting recognition and the ability to save annotations. Optional extras can include video conferencing integration, BYOD (bring your own device) support, and integration with visualisers and audience response systems.

Loudspeakers are often built-in, otherwise external, USB models can be used. Some interactive displays also have integrated webcams to enable remote participation, and network connectors so they can be controlled remotely.

IWB vs flat panel

IWBs still account for much of the installed base, and generally remain cheaper than large-format flat panels. However, they are rapidly losing market share to flat panels which overtook them in sales in 2014. Flat panels’ back-lit LED technology lasts longer, uses up to 90 per cent less energy, and generates less waste heat so there is no noisy fan and no dust filter to maintain. Image quality tends to be sharper and brighter, and there are no issues with a projected image being obstructed.

Flat panels also tend to be slimmer and neater than IWBs, easier to install and seldom require expert calibration (either on installation or during use). Best of all they have no expensive lamp to fail and need replacement, so both downtime and ownership costs can be considerably lower.

Who is buying?

The main purchasers of interactive presentation systems are schools, with up to 90 per cent penetration in the most saturated markets, such as the UK. Higher education offers more potential for sellers, and many school IWBs are being replaced with smaller, cheaper-to-run flat panels as image quality improves and purchase costs fall.

Businesses are also starting to take a serious interest, as their employees become more au fait with touch technology and costs continue to fall. Sectors range from government and healthcare to technology, manufacturing, pharmaceuticals, finance, retail and even churches.

Training and meetings are the most popular applications, but presentations and events are gaining ground. Buyers’ priorities can differ significantly, however. Businesses tend to want simplicity and rich features, while schools are more concerned about durability and the quality of the interactive experience.

Specification and implementation

Reliability and availability are critical for most buyers, since lessons or presentations may grind to an embarrassing halt if the technology fails. A good, on-site warranty is therefore de rigueur (schools may opt for five years plus), and displays must be designed for professional, not domestic, use.

Compatibility with software, PCs, portable devices, visualisers, voting systems and other technology (planned or already in use) needs to be verified before purchase. The growing trend towards BYOD may necessitate support for operating systems such as Android, iOS and Windows RT and WP.

Matching the technology to the space requires skill and effort – not just with regard to the size, shape and ambient light levels of the room but also the way the technology will be used. A proper scoping exercise and site survey are therefore recommended. Interactive displays can also be heavy, so they require strong mountings on a solid wall.

User training is often overlooked, and many interactive presentation systems are never used to their full potential because users do not know how. Users need to be briefed beforehand on why the technology is being bought and what it can do, then trained in its operation once installed and provided with ongoing support.

Visualisers

Also called document cameras, visualisers comprise a high-quality digital camera mounted on a movable arm that connects to a computer, projector or interactive display. Small, low-cost, portable models are most common, but more permanent ceiling mounted and ‘platform’ models are available.

When linked to an interactive display the visualiser gives the audience a close-up view of any object placed in front of the camera. The teacher or presenter may also be able to zoom in and out, spotlight all or part of the image, record and annotate images and video, compare live and recorded images via a split screen, and freeze an image on-screen when the object is removed.

Audience response

A voting or audience response system enables teachers and presenters to ask questions of an entire class or audience and analyse the results – as well as giving the audience something more engaging to do than playing Candy Crush on their phones.

The basic components are some software and a computer to run it on, plus users’ handsets and a base station. Questions may be asked ad hoc or pre-prepared in formats ranging from game shows to exams.

Audience members respond by pressing buttons on handsets. The software can record responses of individual voters – useful for a teacher, say, to judge which students understood the lesson – and produce statistics for the whole group, compiling reports and displaying instant feedback. The functionality of keypads varies widely and extra features such as text displays, memory and microphones can be expensive, so it is important to establish a genuine need.

There is a growing trend to enable audiences to use their own tablets or smartphones via an app, or even to supply them with cheap, disposable units that do not have to be collected in after the event. As an alternative to separate audience response systems, interactive display systems are increasingly able to support collaborative learning and working via BYOD devices.

6 New Technology in the Classroom Tricks

6 New Technology in the Classroom Tricks

As we’re well into the 21st century, we have witnessed an unprecedented upheaval in the nature of learning and communicating. Current and upcoming instances of technology in the classroom have laid the groundwork for innovative new ways to interact with students while allowing them to create products all their own amongst a global network of peers. If you’re serious about exploiting these never-before-seen opportunities, then try out some of the following 21st-century technology in the classroom tricks.

Technology in the Classroom: Use a Twitter Hashtag

More teens have steadily flocked to Twitter, and they consider it an increasingly important social media tool. Teachers, too, have been leveraging Twitter to enhance their professional development. Since this platform is so universally accepted, you might consider utilizing Twitter within your own classroom to connect with students. An easy way to start is to create a unique hashtag just for your class, like #CatapanoEnglish or #MrsGrowlinTeaches. You can use Twitter to post updates or reminders, provide links to helpful supplements for assignments, and even provide test hints or homework answers. No matter how you use Twitter, it is a great way to interact with students in and out of the classroom without much direct attention or pressure on them.

Create an Infographic

You can bring student comprehension to a whole new level by introducing the infographic as an integral part of your instruction—especially for lessons that warrant some extra explanation. They say “A picture is worth a thousand words,” and this is especially true for sharp, lucid infographics. By nature, these visuals display complex information and processes within an easily digestible format. Websites like piktochart.com are helpful—they have an impressive series of templates that you can customize to suit your needs. Post infographics around your room, your school, your website, your blog, your Twitter, or any other locations where students will see them!

If you’ve got some talented graphic artists in the classroom, you can easily turn infographics into a collaborative classroom activity. First, let your class get into groups and talk about how they’d present the information graphically. Once everything has been decided, let your artists work their Photoshop magic! Later in the week, have your groups present their work to the class—it’ll showcase how student groupings think differently while providing a unique shareable for parents and fellow teachers.

App Smash

If you’re unfamiliar with the terminology, an app smash is largely like what it sounds: You’re using multiple apps together to create one product. While you might adeptly app smash already, try to intentionally integrate the practice into certain activities or projects. For example, you might require students to make a video that combines Hyperlapse with iMovie, an original soundtrack from Garageband, and a series of slides from Explain Everything. The more proficient students can become in flowing between apps to create their desired product, the better they will be in communicating, innovating, and manipulating information they receive beyond their school years.

Go Paperless (As Much As You Can)

It’s almost time to relegate the copy machine to the basement equipment archives— waiting in line to Xerox forms or handing out a set of textbooks to your class are almost ancient practices. While there are still virtues of tangible paper copies, there are increasingly greater virtues—namely permanent digital copies, environmental friendliness, and saved time—in transitioning to a paperless classroom. If you and your students have regular access to a Learning Management System (LMS) like Google Classroom or Schoology, you can easily supply your students with the information, texts, assignments, supplements, and materials they require on a normal basis. With the use of apps like Notability and Google Drive, students can even complete their work digitally and turn it in without needing a printer. Unless they also have a digital dog, you’ll hear far less about how their home companions ate their homework. Start slow with your transition, and see how much paper you won’t need to use by the end of the year!

Make Your Own Textbook

The rules of the textbook are being rewritten, and those bulky, back-breaking bundles will soon give way to digital, editable, fully interactive texts. Textbooks of yesteryear were written by experts who curated and cut content based on an esoteric set of values—not necessarily the ones relevant for your classroom. Technology gives more power to us teachers and students to create pertinent and up-to-date materials filled with their expertise. You can create a simple Livebinder to organize a rich set of ideas, or even use an easy app like Book Creator that allows you to input words, photos, videos, and links to create your own shareable textbook.

Introduce Augmented Reality into your Classroom

Google Glass personifies the beginning of the augmented reality revolution. Just like we’re able to manipulate objects on a tablet’s screen, augmented reality is the gateway to manipulating the real world in such a way as well. An app like Aurasma allows for you to create “triggers” in the real world that, when viewed through the app, initiate a specific response. Augmented reality allows you to transform students’ surroundings into an interactive, informative environment designed to stimulate and teach. Think of it as a digital makeover—morphing an otherwise pedestrian learning bubble into a space of exploration, discovery, and fun.

All of these techniques may be a bit intimidating I know, but try not to think of it in terms of teaching an old dog a few new tricks—we’re all learning new ways to hone our craft. Although many veteran teachers consider themselves to be “digital immigrants” amongst younger “digital natives,” the young minds in front of us are all the same age and we should work together to transition smoothly into this new age of tech-supplemented instruction. Take on at least one of these 21st century challenges this year and see how it changes your classroom!

Five Strategies for EdTech Success During the School Year

Five Strategies for EdTech Success During the School Year

Before your students even enter the classroom, here are five strategies you can implement make your students’ educational aspirations a very real, practical and achievable daily/weekly goal.

1. Inform Everyone of Your Edtech Goals and Practices

Tell administrators, colleagues, students, and parents what you’re planning. In addition to scholarly databases and university websites, you and your students will need access to social networks like YouTube and Twitter. In order to consult evidence, experts, and to truly investigate any topic, the Internet cannot be subject to excessive school district censorship. Get the required permissions signed and get the nod of approval. But, no matter what, be determined to be the teacher that opens up the world for your students. I mean it. Stop at nothing.

2. Give Students the Gift of a Research Toolbox

Let’s be real. Students go to Google and YouTube first when searching for answers. They have access to amazing video tutorials and academic articles right along with ridiculous falsehoods. So, let’s bolster up the classroom research!

First, show them the right way to find the answers. Google provides the tools needed atGoogle a Day. In addition to providing your students with an online adventure that you could turn into a classroom competition, Google a Day has hints on how to really use search engines to find right and true information.

But finding an answer is only the beginning. Students need to know how to evaluate the source of their information. There are a few sites, like All About Explorers and one website dedicated to saving the Endangered Pacific Northwest Tree Octopus, that look superficially legitimate, but are designed for students to investigate deeper for authenticity, reliability, and accuracy. With a few clicks, students will find false and even silly claims that will make them laugh while also teaching them a lesson about website evaluation.

Want to know even more about the history of a website’s development? Show your students the Wayback Machine. It is a digital archive with snapshots of websites from throughout their history. What did YouTube looked like in 2005? Just enter the URL and click Go. If we teach our students to be smart about how they learn online, our schools won’t need to put up excessive blocks on Internet accessibility in school.

3. Harness the Power of Social Networks

Students create clever videos appealing to celebrities, and can even inspire others with a simple Twitter account. Why not use that power to extend the academic discussion from your classroom?

Create a hashtag for your class–after all, hashtags can be used on a number of networks, from Twitter to Facebook to Instagram. You can share resources you happen across and your students can share their own experiences from your classroom. Use Instagram to capture moments of discovery in your classroom. If you use a hashtag and keep at it, you’ll find your students doing the same soon enough. On  Facebook, create private groups for clubs you advise or teams you coach. You and your students can communicate and share resources without accessing one another’s personal Facebook profiles and posts outside of the group.

4. Learn from Your Students

The truth is, educators don’t always perform flawlessly for their students every single day of the school year. It is a teacher’s duty to model learning and communicating as much as it is their duty to teach the content and skills that you are charged with teaching.

But when your students arrive in the classroom with their own ideas about how to collaborate and create, talk it out with them. If it is exciting enough for them to bring to you, it is exciting enough to give it a shot.

When students have a voice in how to use edtech to learn together, they are more invested in the academic experience.

5. Publish, Publish, Publish Student Work

It is essential that your students publish their work right at the beginning of the year. Their first creation could be simple: a written reflection of holiday-period learning, a photo essay, or a list of goals for the year. The point is to get them used to putting their creations out there for others to see and react to.

For example, students may each have their own blog, and by the end of the year, they have a fantastic digital portfolio of their work. To encourage them to really do their best work, tweet out links to excellent pieces to a PLN (professional learning network) or write about them on your own professional blog. Kids love to watch their site visits go up as a reward for their hard work. They can look back at their growth, and parents and other teachers can see evidence of student work, as well.

Let it be known: the most important strategy that should be employed throughout your edtech preparation is communication. Be open with your students, their families, your colleagues, and administrators.

Not everything will go smoothly, but as long as you are open to ideas and maintain theright mindset, this year will be the year.

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